We cordially invite you to join us for our lab opening in our new rooms at the department of architecture. Learn more about our research on urban design & health and experience our Virtual Reality demo on Darmstadt city life.
26th April 2016, 17:00, Room 140, former Kunstgeschichte Bibliothek
The Urban Health Games Research Group at Technische Universität Darmstadt investigates urban design in its relation to health and wellbeing. A focus is on promoting walkability of urban environments, supporting more active mobility patterns, social interaction, inclusive design and mental wellbeing.
Adjunct to the Design and Urban Development Unit (est) and Multimedia Communications Lab (KOM) the architects closely interact with environmental psychologists, computer scientists and serious games experts. We collaborate with a wide range of academic and industry partners to develop novel research methods, augment academic education and maximize real world impact.
We are in the last stage before handing in the prototypes and students are working hard.
Here is one of the teams having a photo shoot of their game character, a sporty guy!
Don’t miss the teams´ final presentations on Tuesday the 22nd of March.
Beispiel Einverständniserklärung und Fragebogen MoMe (EN) MoMe_Consent-Survey
In this semester´s research course, students from architecture, psychology, sport science, electrical engineering and computer science will join small project teams to create prototypes of location-based games for health. Participants will develop concepts that entertain and stimulate physical activity and evaluate their prototypes for specific public spaces in Darmstadt.
First meeting: Tuesday 13.10.2015
Last test run before handing in the prototypes of this semester.
We got to try out very different and interesting activities and had a lot a fun while doing so.
Thank you to all participants! Don’t miss the teams´ final presentations on Tuesday the 22nd of September.
In order to offer a great urban game, we must develop a better understanding of how our target user – i.e. city dwellers who wish to be active – perceive and use the urban context.
We have already observed pedestrians´, cyclists´, and other users´ behavior.
The next step is to analyze more into detail the spaces where our games take place. A great tool for this, is the “Four Planes Analysis” as presented in ‘Active Design – Shaping the sidewalk experience’.
Download the Guidelines HERE